1. Garrido, L. E., Frías-Hiciano, M., Moreno-Jiménez, M., Cruz, G. N., García-Batista, Z. E., Guerra-Peña, K., & Medrano, L. A. (2022). Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience. Virtual reality, 26(4), 1347–1371. Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8886867/
2. Oh, H., & Son, W. (2022). Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study. Sensors (Basel, Switzerland), 22(4), 1314. Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8963115/
3. Rine, R. M., Schubert, M. C., & Balkany, T. J. (1999). Visual-vestibular habituation and balance training for motion sickness. Physical therapy, 79(10), 949–957. Retrieved from https://academic.oup.com/ptj/article/79/10/949/2842442
4. Zhang, L. L., Wang, J. Q., Qi, R. R., Pan, L. L., Li, M., & Cai, Y. L. (2016). Motion Sickness: Current Knowledge and Recent Advance. CNS neuroscience & therapeutics, 22(1), 15–24. Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6492910/